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Romeo & Juliet in Sprite Vision was a project I did for a second-semester ninth-grade English class. We were reading (or had finished reading - that was nearly four years ago at the time of this writing, so you can't expect me to remember every detail) Shakespeare's Romeo & Juliet. Our teacher was a really nice lady by the name of Ms. Wagner. She had this weird illusion going on where it looked like she had four legs, but that's neither here nor there.

For our final Romeo & Juliet assignment, we were supposed to do something relating to R&J, which "expressed our talents". Or something to that extent. I had been wanting to do a sprite comic for quite awhile, and I saw this as a perfect opportunity to start. And so I did.

"Gameopolis", the word made out of various sprites, fonts, and Paint tools, is the name of the sprite comic series I had decided to do. The origin of the name comes from an old comic I drew on my papers in middle school. Basically, every strip was just this city consisting of three slanted buildings and a winding road, getting destroyed by some arcade game. Such as Pong, or Space Invaders. My "most famous" comic (I didn't show them to anyone, so "most famous" means my signature strip that I referenced a lot) was one in which Pac-Man ate two of the buildings, and was chased by Blinky, who knocked over the remaining one. You can still see two of the buildings for "M" in the title. And the Pac-Man is also a reference to said strip.

I'm rambling.

There are a few things I want to discuss about some of the characters present, but I fear I've used up too much space on this page as it is. I'll try and spread it out over some of the other pages, too. So, if you feel you're up to it, you can scroll up and hit the "Next Page" button, now.

 

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